Mr. Bones' Wild Ride (IT)
Moderator: Friday
Mr. Bones' Wild Ride (IT)
A family of four walks up to the turnstile. "This looks awesome!" says the little boy. The girl trembles at the sight of the giant skeleton doffing his hat. "How much is this one?" asks the father.
"It's free," says Gok Tinnik, Private Investigator/Interdimensional Playboy. "But it never ends."
"What do you mean?" asks the father.
"It never ends. You can't get off. You'll die riding this."
"Wow!" says the boy. "Can we go on it? Can we?"
"Don't go on this," says Gok. "You'll be trapped and you'll die of exposure."
"Four, please," says the father.
"Right this way, sir," says Gok, leading them up to the nearest cart, where his co-worker Bud is kicking the last passengers into the pit simply labelled "#37."
"Where were you at this weekend?" asks Bud, wiping blood from his brow. Gok shrugs.
"Undercover job at some old lady's private lake. Murder, I guess."
"Really? What happened?" Bud asks as he straps the four new victims into their seats (for safety, of course).
"Well... I'm not really sure," replies Gok. "It wasn't very clear. Anyway," he says, turning toward the family, "keep your arms and legs inside the ride at all times. Food and drink will be provided for anyone with the willpower to grab it. Do not look directly into Mr. Bones' eye sockets, and may God have mercy on your souls. Enjoy!"
---
This is another 8-ish player game, similar to the last, with a few changes:
* The Village Idiot is out. He will be replaced by the Devil, a Werewolf-aligned Seer. The Devil does not begin the game knowing the identity of the wolves.
* The Weretiger now has the same night ability as a Seer.
* There is a Night 0 scry (taking place prior to Day 1) for each player with a scrying ability (the Seer, Devil, and Weretiger).
* A fourth Innocent player is added, with a secret ability.
Full role list:
Innocents:
Seer - at night, may discover the role of any player.
Baner - at night, may target any player to protect them from werewolves.
Vigilante - at night, may kill any player.
Secret Role - innocent-aligned, but nothing else is known about him.
Werewolves:
Two vanilla werewolves. The team must kill one player each night.
Devil - at night, may discover the role of any player. Does not begin the game knowing the identity of the werewolves. Wins if the Werewolf victory condition is met.
Third Party:
Weretiger - at night, may discover the role of any player.
Game End Conditions:
The game ends if either both Werewolves are dead, or the Werewolves account for at least 50% of the player population at any time.
Victory Conditions:
The innocent team wins if the Weretiger and both Werewolves are dead. (The Devil does not need to be killed for the Innocents to win.)
The werewolf team wins if the Weretiger is dead, and they number at least 50% of the remaining players. (The Devil does not count toward the number of Werewolves.)
The Weretiger wins if the game ends while he/she is alive.
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the best kazz around
Re: Mr. Bones' Wild Ride (IT)
Well I won the last one day 1... So here's for winning again!
Re: Mr. Bones' Wild Ride (IT)
/me holds up a sign
"Night Zero scries, apply within"
"Night Zero scries, apply within"
Re: Mr. Bones' Wild Ride (IT)
I want Kazz to bone me!™
Re: Mr. Bones' Wild Ride (IT)
Fool me once, shame on you.
Re: Mr. Bones' Wild Ride (IT)
Oh, you changed it, so I do get to play.
Re: Mr. Bones' Wild Ride (IT)
electric boogaloo
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